Replaying Legend of Zelda: Ocarina of Time for the first time in years and I'd argue that while there are better games in the series, none quite capture that particular Zelda feeling of waking up into a dream like Ocarina. The beginning in particular is such hazy, idyllic unreality.
Comments
WiiVC WAD installations are the way to go. Needs classic or ideally GCN controller.
As for settings to use, it is up to you! I have been enjoying Triforce Hunt with tokensanity, keysanity, random age start & dungeon entrance shuffle enabled.
ideally use my bt switch 64 controller emulating from my pc to play! I havent heard of triforce hunt! I need to get outta the weeds in this 😅
Sadly I couldn't get it to launch, presumably because my PC is 13 years old with no GPU. And I'd still need the right controller even if it did...
Yes I am heavily driven by nostalgia.
Nintendo seemed to understand they caught lightning in a bottle, later on they would release a branching timeline for the entire series that featured Ocarina of Time as its centerpiece.
I played it in "Normal" or whatever and it was too easy.
I almost cried hearing The Temple of Time music in BOTW because it brought me right back to Ocarina of Time
I'd also argue that OOT has perhaps the best "final battle" sequence of all the games. Getting through the castle and into Ganon's chambers has a fabulous atmosphere and the pacing of everything that follows is great.
I think a really core component of OOT is the slow cracking of this idyllic unreality you are describing over the course of the game. You have to leave the forest and grow up.
I would say the first path on that journey is when the Great Delu Tree dies. Link never truly belonged in that forest, not really. But that ancient creature did adopt and care for him.
As a kid, I replayed OOT enough times to know most of it without paying attention. Despite that, it never felt stale and maintains that if I replay it now.
I love BoTW and TotK, but I don't replay them as much. I don't know if it's because I'm older or that they're just not the same.
I hope progression items & sprawling dungeons make a comeback next game. I miss that.