I hear that... Trying to design my game so that the dev is PART of the game, so it's in small, interactive chunks and "playable" from the start.. So far, it's been working out well and a lot of fun!
Are there any aspects of your process or game you can share or start getting people invested in?
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Are there any aspects of your process or game you can share or start getting people invested in?
Though bright side, when we're done we'll have big cool games!