Today I will be working on the import of glTF format to #bigdatabrowser. It is a common format to store 3D scenes and object (meshes), so it would be nice to have it. As a datasource, real life and 3D model, I will be using this guy. Let's see how far I can go (1/N)
Comments
The final result looks correct, pretty much like a teddy bear.
I must say that in this rendering mode (without surface/depth), the tail somehow looks unintentionally ambiguous (5/N)
The first attempt relies on my naive assumption that in an array of vertices the triangles are encoded sequentially: vertices (0,1,2) triangle 1, vertices (3,4,5) triangle 2, etc
Clearly, it is not the case (6/N)
Are you ok, buddy?
We had some minor interference during teleportation.
Now I need to see where to get those indices. (7/N)