Fixed. Finally, a nice view. Yoohoo!
Now I am going to try to extract a texture: a "skin" image that should be rendered on top of the mesh.
(9/N)
Now I am going to try to extract a texture: a "skin" image that should be rendered on top of the mesh.
(9/N)
Comments
Eh?
Why four? Which one do I need? (10/N)
I was able to extract "base color" and it looks ok, like expected "teddy bear skin" (11/N)
So it looks almost ok, I think UV mapping is correct, but the color is not, for some reason.
Need to figure out why it is so red now. Probably some stupid mistake somewhere. (14/N)
So, after making almost every possible mistake, the final result is here!
I did not expect this to be finished in a day, yoohoo 🎆 (15/N)
Turns out they are "base color", "emissive", "metallicRoughness" and "occlusion" textures. I think they made for more complex materials, I am going to get only "base color".