Huge respect to Rise Up Comus for this resource. Chapter 6 in particular is not an easy thing to write about—there are so many approaches, theories, and conflicting best practices for things like traps, secret doors, and interactive features.
Reposted from Rise Up Comus
Working on Dungeon25? Don't forget I'm putting out a course all about designing dungeons from scratch, step by step.

Chapter 6 is out now!

In chapter 6, your dungeon's theme will inform the secrets you hide--hidden doors, traps, and features.

dungeons.hismajestytheworm.games/docs/chapter6/

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