was reading https://auratriolo.com/blog/2025/01/15/a-pivot-to-indie-wont-save-us/ and how the vast majority of indies don't make it past their first game got me thinking about how i've been doing this fulltime for 10 years and released 5 games in that time
absolutely wild to think my situation is somehow what success looks like
absolutely wild to think my situation is somehow what success looks like
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Reason why many don't succeed is from a variety of reasons.
Three major ones that bring indies to their knees during development are funding, work ethic, and a stable pipeline.
california is sooooo expensive