Fighting game fans in 2024 - "Fuck Strive for dumbing shit down and making shit easier"
Fighting game fans in 2008 - "Fuck Blazblue for dumbing shit down and making shit easier"
Fighting game fans in 2001 - "CHECK THE NEWS RIGHT NOW IT DOESN'T MATTER WHAT CHANNEL"
Fighting game fans in 2008 - "Fuck Blazblue for dumbing shit down and making shit easier"
Fighting game fans in 2001 - "CHECK THE NEWS RIGHT NOW IT DOESN'T MATTER WHAT CHANNEL"
Comments
The other end of that is arguing that matchmaking should dump newcomers in with sweats to get blown up for the clips and kill streaks.
If you want to make a game accessible to newcomers, you need to meet them at their level. Dismissing it as "it shouldn't be in unranked" comes from the the same school of thought as FGC oldheads.
I've been in and out of that scene since '10 and it's barely gotten better.
I think its fair to say that xrd is overall the better game (i preffer strive) but theyre just so mean and annoying and sometimes it doesnt even make sence
*Show footage of actual Street Fighter II match that doesn't have a throw tech for a throw loop Oki from a real tournament competitive player had play*
And even sometimes win.
maybe tomorrow.
i'd recommend it to p much anyone getting into fighting games it's great
blazblue and french bread games use a/b/c/d, and l/m/h/u is functionally the same idea
whereas i didn't play stuff like streets until later on 🤷♀️
That's one of the best ways of getting used to stuff, don't worry about how use it "well" just do :3
"THEY HIT THE FUCKING PENTAGON"
https://www.twitch.tv/celesplaysgames
I have two towers...
⬇️↘️➡️⬆️🔴 AXL BOMBA
What exactly did it dumb down? I thought fighting games dumbed down around Persona 4 Arena when supers/combos could be done w/one button.
I don't even know what's out there nowadays besides SF6. Last good fighting game was BlazBlue Chrono Phantasma.
- Larger buffer
- Less strict gatling window
- More hitstop (this was scaled back in later releases)
- Different throw system
Although I would argue some things like variable wakeup types/timing added complexity to BB from the start.
And that's after having grown up playing Tekken, MK, DOA, Virtua Fighter, & almost every SF
People back then were absolutely saying this about BlazBlue (BBCT was released on consoles in mid-2009), it's interesting how it evolved into being seen as one of the more complex fighters out there.