Thank you! At the moment, I think it's around 170,000 tris. I haven't a clue if that's a reasonable number for any given application, but there's still quite a bit of cleanup I'd like to do, both in terms of smoothing out some curves and removing many unnecessary edge loops.
Absolutely! Just started texturing using Unreal's new Substrate system, trying to get the pearlescence right. Which is... really tough. But I hope to more more WIPs as I go
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