Bad Game Dev Advice #9 π‘
STOP using dialogue in your games.
Every NPC should communicate in vague grunts, cryptic text, and unskippable 20 minute cutscenes.
#gamedev #indiedev
STOP using dialogue in your games.
Every NPC should communicate in vague grunts, cryptic text, and unskippable 20 minute cutscenes.
#gamedev #indiedev
Comments
We wrote almost 300,000 words with this single-character, single-setting premise and the 98% positive reviews for our #indiegame imply we made it work.