I was gonna say something but I kinda forgot, so opened the shader file only to see 4000 lines of code LMAO. If I remember correctly, we're using a noise texture that shifts UV's on deltatime based on the intensity of the vertex color on the mesh (in alpha channel).
Might I suggest adding a variation in flowers / grass, with the mix of trees and rocks it really breaks the environment up, but I feel like the grass needs more diversity :)
It shows. After I commented, I checked your page and noticed right away that you mentioned that game in your pinned. Clearly you did your homework. Keep up the great work.
No name project yet... Actually discussing how to call it as of this minute! But it's a game about being a frog. Will have fishing, as is the custom, lol
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So-so much to do haha! Thanks for the suggestion though, I do see it now and now I won't unsee it LOL