Balancing priorities, documentation, following standards, workflow, time management, project management, organizational skills, working independently, working in a team, troubleshooting. Dealing with change.
All things you might consider specialized that are highly desirable in any occupation.
I ran out of room but it goes on. As for other skills that's so broad but games are made out of so many disciplines. There's wild jobs out there for folks who might need to make ends meet between dream jobs. My first IT job was for a software company that made navigational charting GPS for boats.
I'm in design and narrative. As I've said before: I'm a specialized plant grown in a greenhouse. You can't boot my ass into other conditions, I've focused on working on THIS environment for twenty fuckin YEARS, Spidey
The "campfire" meaning the one I set in the trashcan next to my desk, fed by the "suggested changes" the publisher was so kind to print out and send in
I want to make something useless, with absolutely zero stakes, that brings joy to people while also letting play god with no consequence. I'm a game dev for life. I might have other projects, but I'll always go back to games.
As someone who works in enterprise programming, the stakes are purely made up by management, and everything is completely useless. At least your output brings joy, now ‘why is this UI so fucking slow’
Comments
All things you might consider specialized that are highly desirable in any occupation.
(kidding)
(kind of)