Lunch time Jam - I want to use vertex color in my car models ( as this is ok within my self imposed PS1 + technical constraints) so used using data transfer modifiers to have a cage to get good linear gradients on non-grid geometry.
Some minor flaws but gets me most of the way there.
#RivalRacer
Some minor flaws but gets me most of the way there.
#RivalRacer
Comments
we'll see
maybe the principle applies in blender?
https://www.youtube.com/watch?v=YUbwIeRRS2E