I hear a lot of snark about TTRPG Actual Play performance (& to a lesser extent stuff like pro GMing) as antithetical to TTRPGs as hobby/play.
I hear functionally no pushback to other ways one might argue TTRPGs are instrumentalized all the time by framing them as tools (in education, therapy, etc)
I hear functionally no pushback to other ways one might argue TTRPGs are instrumentalized all the time by framing them as tools (in education, therapy, etc)
Comments
Is this what you mean?
Apologies for my lack of understanding.
I imagine the CR cast criticism is that they play theatrically for the benefit of their online audience.
Which is arguably improvised theater rather than pretend-play.
(It’s also wild how CR gets flack for “performing,” as among APs they’re very sealed off from audience)
I'd love to read comparative critiques of APs, or even see some beat-by-beat video analyses of how they do their stuff.
Also think it has to do with spectacle.
I don't think he was wrong but we've never teased it out as I think actual play gets unfairly lumped in.
Usually point to Lodoss plays as a good example of the benefit of actual play:
https://archive.org/details/record-of-lodoss-war-comptiq-magazine-english-translation/mode/2up
https://archive.org/details/comptiq-magazine-record-of-lodoss-war-2
Think Fate guy has a talk somewhere on these.
The weird part overall here, is I don't think the same people that snark on proGMing have much to say about events like "DnD In A Castle" which is KINDA WEIRD
That’s not to say that performed play or pro game-running or games as therapeutic/educational tools isn’t legit, but that we lose something when play’s only line of defense is utility.
Personally speaking, I do not see any issue with 98.99% of APs other than the reliance on the one game.
I want more stuff like mystery quest.
It’s not new but we deeply dislike the idea of someone making money for something other people enjoy doing for free.