for video game dev, the times are Unprecedented:
-easier than ever to make amazing shit
-easier than ever to find creatively-compatible people to make it with
-more affordable than ever to punch above your weight technically
-THE MOST IMPOSSIBLE IT HAS EVER BEEN TO GET A SINGLE DOLLAR OF FUNDING
-easier than ever to make amazing shit
-easier than ever to find creatively-compatible people to make it with
-more affordable than ever to punch above your weight technically
-THE MOST IMPOSSIBLE IT HAS EVER BEEN TO GET A SINGLE DOLLAR OF FUNDING
Reposted from
ari velazquez π―
there are ways to stay afloat if you are very small with low costs but like... fuck that imo. that doesn't work for me. that's not why i'm here. i want to make art with like-minded artists and it's literally a solved problem, the problem isn't creative uncertainty, it's 100% who's holding the cash
Comments
-Know really well
-Already know are amazing
-Already know are LAID OFF
I can get a team together immediately and ship something sick in 6 months if someone gives me some fucking money. Sounds like kind of a fucking fake thing to say but it isn't
It's... a company? It costs money to pay people for their work. Teams need funding!!!