Cleanup night.
I rewrote the time dilation functions to happen on the gamemode object rather than the player as that was supposed to be just a temp thing.
While I was at it, I decided threshold breaking didn't feel noticeable enough. So...
Next thing to tackle: Buffs/Debuffs.
#CherubDev #UE5
I rewrote the time dilation functions to happen on the gamemode object rather than the player as that was supposed to be just a temp thing.
While I was at it, I decided threshold breaking didn't feel noticeable enough. So...
Next thing to tackle: Buffs/Debuffs.
#CherubDev #UE5
Comments
I couldn't figure out how to make it in Substance Designer, so I hand made it in photoshop...