yeah when people are like "what were the writers THINKING" they were probably thinking 'oh god we've been asked to redo this four separate times, half the staff has been cut, the project is over-budget so we need to wrap up this character's storyline in thirty seconds of in-game time'
Reposted from Ashley Cooper
Narrative is a glass cannon. It can be powerful and yield huge results, but it's fragile. The more hits it takes, the harder it is for it to be effective.

When I play a game that I don't think has very strong writing, I don't think "these writers are bad", I wonder what they were up against.

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