I am quickly learning that when someone says "this is bad" in DnD or TTrpgs in general what they really mean is "I/my group had a bad experience with this once and that's how I'm going to view this mechanic/class/race/gameplay element forever now"
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Basically what prompted this was a video critiquing travel in DnD, and honestly my players and I haven't had much issue with it. I feel like there are plenty of ways you can make stuff fun or cool.
I feel like travel is one of those things that is often used because people feel it's part of that game system's tradition, regardless of whether it makes sense to do it for that particular game or group.
A high quality tool can still be a bad idea of it isn't the right tool.
I love travel, its an excuse for me to homebrew a bunch of encounter tables. (Not just combat, although im a lil crunch gremlin). I get excuses to do montages, which is my favorite way of GMing cuz its a lot of content in a short snappy form.
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I've also seen that framing used when folks apply their subjective tastes about TTRPGs as if they were objective.
And I can't say I've never done either of these tbh.
Wait, you weren't talking about balance, were you, lol.
A high quality tool can still be a bad idea of it isn't the right tool.