While fixing the previous bugs...
I discovered a new one, yey! x)
The box shouldn't push the other boxes while being held, I think it's because I tried doing it the easy way
The remaining flickering in portals is due to physics interpolation ^^
#indiegamedev #solodev #godotengine
I discovered a new one, yey! x)
The box shouldn't push the other boxes while being held, I think it's because I tried doing it the easy way
The remaining flickering in portals is due to physics interpolation ^^
#indiegamedev #solodev #godotengine
Comments
I'll be honest: my instinct on seeing the original bug was to just exclude perspective boxes from portals. :P
And it helped finding an issue in the way I pass raycasts through portals x)