#gamedev #godot folk, any recommendations on VCS set-up? Git or SVN? Git looks the easier option, but I've read good arguments for SVN, esp asset storage stuff. Cloud?
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That's cool!
I didn't know about LFS until about 5 minutes ago. I'm more familiar w/ git over svn and there's github support so I'll likely end up there. Big files was my main issue, really. Thanks! :)
Godot's .tres and .tscn files are wayyyy more serialzable than Unity's and Unreals file types, so work pretty well with git in my experience. Less monstrous merge conflicts
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I didn't know about LFS until about 5 minutes ago. I'm more familiar w/ git over svn and there's github support so I'll likely end up there. Big files was my main issue, really. Thanks! :)
Let me know how you get on :)