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capscollective.com
We're an Australian indie game dev collective committed to making games, building and maintaining open-source projects, and sharing the arcane knowledge we happen upon along the way.
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First blog post of the year: DONE! In this exciting episode, I talk about the fun little string token class I added instead of writing the static mesh packer like I said I would. #cpplus #cpp #gamedev #opensource #programming #gameengine

👂 CALLING ALL MY SOUND-SENSITIVE PEEPS 👂 Please fill out this survey to help a very wonderful 4th grader that I know get some key data for a school project! And please share! forms.gle/dHAa7uQrhY7f...

The Steam Autumn sale has started, and Fantasy Town Regional Manager is 30% off! 🍁 Steam: s.team/a/1524530

If you have a blog site and, like me, don't want to host your own comments section, I've put together a short blogpost on how to embed replies to your Bluesky posts in your own site! capscollective.com/blog/bluesky... #blueskydev #webdev

Head, Shoulders, Knees and Toes Scenario You are in a research facility inside a human. Each player controls one part of the body Each turn, players can move to a new part of the body and perform an action. The body can move in unnatural ways Goals * Escape the facility * Escape this body

Dragons and Dragons Create Your Dragon: * Skills: Flight, Site, Fright, and Bite; Distribute 10 points * Traits: Every dragon has their own Plight, Delight, Spite, and Acolytes Conflict: * Roll 1d6 + skill vs 1d6 + difficulty or defender skill Scenario: * Build your hoard * Defend from townsfolk

The new farming game I’m working on is essentially this

I’ve noticed a jump in new people in my feed, so time to celebrate another round of welcoming BlueSky #gamedev and #indiedev migrants 👋 We’re Caps Collective and we make little, weird, and silly games, like these ones!

Games week more like please I’m so tired and my body is actually collapsing in on itself

Hey! We’ll be in Melbourne next week for GCAP and #MIGW24, looking forward to seeing you all there!

I made art for this! It was a cool little project :D

Game dev BlueSky is so back 🥟

If anyone has been seeing all the layoffs and closures in games and games media and is looking for something to directly support, subscribe to Aftermath damnit! They’re so close to being able to sustainably do this full time, get them over that line

Hey, I did a new thing! I set up a labeller for the games industry. I've gone through a few folx that I already had on lists, but if you want one of the labels applied to you just ping the labeller and I'll get you added when I can. 😁 @ozone.birb.house

I’ve noticed a jump in new people in my feed, so time to celebrate another round of welcoming BlueSky #gamedev and #indiedev migrants 👋 We’re Caps Collective and we make little, weird, and silly games, like these ones!

It's essential for any fantasy town regional manager to stay informed on the goings on in your town, and the daily paper is the best way to check! #gamedev #indiegame #indiedev 🎮

A tool I use often, it should be an immediate bookmark for any #UiUx designers or #IndieGame devs

We’ve used Affinity Design for just about everything. From game UI to promo art to the full sized print for our PAX booth. #gamedev #indiegame

It's essential for any fantasy town regional manager to stay informed on the goings on in your town, and the daily paper is the best way to check! #gamedev #indiegame #indiedev 🎮

I attended the Queensland Games Festival a few weeks ago and didn’t really say anything about it so I figured I’d do a quick thread on some of the cool local game makers and their games

Pro tip: In our latest update, we added this nifty extra upgrade that shows where you can place buildings to get their adjacency bonuses. #gamedev #indiedev 🎮

Sometimes you get a full week into a Steam sale playing all your new games, you forget to promote that you're game is on sale for 30% off. This is one of those times, but you've still got a few days to get it cheap! store.steampowered.com/app/1524530

Looking to follow more game's people? Here's a list! 🎮 go.bsky.app/EanevCs #indiedev #gamedev

A few weeks ago, Fantasy Town Regional Manager was awarded honourable mention at the Freeplay Awards. The Caps team put together a zine page for the event about the game, featuring a few of our favourite jokes and a few new ones too!

The other week I decided to add an asset packing system to my C++ game engine, Siege, and so I thought it might be fun to do a writeup on my process as well as all the cursed things it does that will keep me up at night. Enjoy! #cpplus #cpp #gamedev #opensource #programming #gameengine

Fantasy Town Regional Manager is taking part in the Steam Deck-Builders Fest, so be sure to check out our card-based, roguelite, town building fantasy-satire. It'll be on sale at a hefty discount through the week! store.steampowered.com/app/1524530 #steam #indiegames #steamsale

Haven’t shared this game on here yet, but if you’re looking for a short 20 min narrative #indiegame about making dumplings and overhearing conversations, check it out! #gamedev #indiedev

Hi, #gamedev, I’m a gameplay engineer living up in Brisbane, Australia! I’m also part of the @capscollective.com team, having released Fantasy Town Regional Manager, a satirical town-builder. I'll post some combination of goofs and dev stuff for the things we're working on in Godot, Unreal, and C++

Sydney folks, we’re showing off our little game about dumplings next weekend 🥟 Getting distracted and overhearing conversations is a big part of the game, so a live event’s the perfect way to play it!

Look at all these games! Psyched to have received honourable mention for FTRM, and proud to see so many of our friends nominated, including our Sydney pals, @fuzzyg.host, for not one but THREE nominations! If you're in Melbourne and can make it, Freeplay knows how to put on a good show!

Greetings, consumer! We are pleased to announce that Fantasy Town Regional Manager will be on sale during the Steam Capitalism Festival for your purchasing pleasure... in exchange for your hard-earned cash. store.steampowered.com/app/1524530

With mere hours left in the year, I managed to write up the blog post I'd been threatening to do for a while on how the @capscollective.com team is using GitHub Actions to build, test, and publish our open-source Godot 4 projects at no cost. Take a tour of our indie-grade build pipeline automation!