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capscollective.com
We're an Australian indie game dev collective committed to making games, building and maintaining open-source projects, and sharing the arcane knowledge we happen upon along the way.
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Testing #bluesky multi-image attachments!
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Hello world, πŸ‡¦πŸ‡Ί and @jonjondev.com. #testing multifaceted reply rendering for the capscollective.com/blog/ site!
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[the blog site gets an upgrade]
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He’s just a lil guy
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CREATURES Need: 3d6 Character * Skills: Hands, Feet, Mouth, Guts; assign 3, 2, 2, 1 * Traits: claws, fangs, fins, horns, shell, slime, tail, tentacles, trunk, wings; pick 2 Conflict * Roll dice=skill * Highest: * 6: Yay * 4–5: Okay * 1–3: Uh-oh Scenario * escape maze * eat wizard * profit!
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Not sure if we’re on the list already, but would love to join!
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πŸ‘‹
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@ozone.birb.house game studio label please
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Smack Back is a 1-2 player nightmare table tennis experience πŸ“
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Have You Eaten Yet? Is a short free narrative game about a dumpling restaurant πŸ₯Ÿ
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Our debut game Fantasy Town Regional Manager is a satirical city builder about the adventuring life
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From this game: s.team/a/1524530
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Godot's .tres and .tscn files are wayyyy more serialzable than Unity's and Unreals file types, so work pretty well with git in my experience. Less monstrous merge conflicts
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In our latest update, we added this nifty extra upgrade that shows where you can place buildings to get their adjacency bonuses.
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You can check out the full patch notes here for all the other good stuff: store.steampowered.com/news/app/152...
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I forgot just how hostile the Twitter UX started to get when they started trying to cram everything into it all at once
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@gamedevlist.bsky.social