This does make things very readable, though looks a bit unnatural when moving as fast as in your clip there. (Not a problem in-game though, as far as I recall.)
I'm wondering what could be plausible real-world analogues. Atmospheric perspective (blue tint) combined with ground fog (white tint)?
I'm wondering what could be plausible real-world analogues. Atmospheric perspective (blue tint) combined with ground fog (white tint)?
Comments
analog real-world effect is maybe directional scattering + different height-based atmosphere qualities. But I never get a desired result with realistic models... 🎨
This painting by Eugène Galien-Laloue is nice in this regard