people talk about being "good at game design", and, i mean, me too, that's my job, i take pride in it. but what is actually important for making a good game is not abstract skill at game design, but understanding how and why the particular game you're working on works. which is a different thing.
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I don't think there is such a thing as "abstract game design", no more than "abstract product design", "abstract interior design", etc.
Design is the conceptualization of 𝘴𝘰𝘮𝘦𝘵𝘩𝘪𝘯𝘨, doesn't exist in a vacuum!
Applied game design has plenty in common with hosting a birthday party for toddlers.
https://youtu.be/9k4c-LX6Gfc?si=WxvpKh8Yhx5BiBDy
https://motorwayservices.uk/Newport_Pagnell