I did a talk about this, got entirely confused by it, and concluded that story is ultimately more repeatable than mechanics so long as there’s depth. Whatever that is. Then again, I suppose some mechanics have depth too. *shrug*
Reposted from
Mary Kenney
The idea that story-driven games aren’t replayable is so strange to me. I eventually bounce off every multiplayer game because I get bored, but I go back to story games again and again just like rewatching a favorite movie, or to experience something new
Comments
~the story (TLJ)
~different paths (Detroit)
~it's been so many years I have forgotten all the puzzles (DOTT, 20 years later)
~I played it with my dad when I was 8 and that nostalgic joy is hard to beat (PQ2, at least 8 times)
It's a fairly natural thing, though, as the whole point of the narrative in that case is to narrow the field of possibilities.
But I would never listen to a _podcast_ of the story, I still need to turn the pages (aka solve the puzzles)