I want a mech game where I’m the handler or in the control room. In general I’d like some kind of team combat game where other players are fighting and I can work as support and direct strategy.
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Consider 13 Sentinels: Aegis Rim? Its a pretty ambitious visual novel but the combat portions are RTS style and it kinda sounds like this (though not multiplayer)
A game where our role and focus can just be support, not kills. Something where I use my ADHD organizing skills and constant over-thinking and forethought to keep my team well stocked and ready for what comes next.
Seriously, I’m that one person who loves to play the cleric or support role. Just give me a game where I’m the person explaining the plot to the main character.
If part of your dream is no one listening to you then you are describing Marvel Rivals.
You’ll never feel so alive as when you’re running for your life from an Iron Fist you pinged five times and your team’s Thor responds by spamming the “I need healing!”.
It may not be the exact same, and also probably more inaccessible than the avg gamer has access to but the game VTOL VR on steam, if you pilot a 2 man aircraft, you can do a lot of radar control, comms, and other responsibilities while the pilot handles the guns and flying.
Oh also someone tried to make a mechwarrior 5 mechcommander mod but idk how well it went and never played it. I would recommend battletech 2018, even separate from the rich and wonderful Btech universe it is a solid, enjoyable, well played game. (Same with shadowrun by the same company)
Yeah don't pay for the game but the gameplay is much like your ideal. I'm sure you can pirate it somewhere. I got it as a gift because my parents wouldn't buy me M rated games.
I have a dream game (that started as a honor harington game) where you start as ship ensign in control of one station, work your way to ship command and then become an admiral in charge of logistics and strategy.
I have wanted this for years, but I also think it's one of those things that's gonna be REALLY hard to pull off, simply because balancing asymmetric multiplayer to be fun for everyone is hard.
Each role has to meaningfully contribute to the game in order to be engaging. What happens if you have a really bad "commander", or the other team has a really good one?
If that can throw the game, the "pilot" role is less fun; if it can't, the commander is less fun. It's a knife-edge balance.
And presumably, you have one commander for a team of multiple pilots.
That makes for gnarly matchmaking: either you have people queue by role (in which case you get the classic dps-vs-healer unbalanced queue dynamic) or randomly assign it (which, e.g., sucks for people who only like one role).
And this all gets exponentially worse if there are in-game rewards like cosmetic unlocks involved, because people WILL subject themselves to awful grinding to do a thing they hate to unlock a shiny nameplate or whatever.
Hell Let Loose is a WW2 FPS that kinda does this. Big teams split into smaller squads with generals leading them. Even tanks need crewing with 3/4 people, one of which is a spotter.
Supreme Commander: Forged Alliance was an RTS mech game that I enjoyed that's in the spirit but pve. Battlefield is the closest I've heard for direct/support roles.
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Into the breach is more of a puzzle/chess game with me ha but rules.
You’ll never feel so alive as when you’re running for your life from an Iron Fist you pinged five times and your team’s Thor responds by spamming the “I need healing!”.
Old, for sure. I wish they would make another mech commander game, but alas.
There are a few mech mercenary indie games on steam like metalmercs
(Im kidding)
https://www.youtube.com/watch?v=7x6yVfnqu30
Issuing attack/defend/move orders to squad leaders on the ground, and deploying supply drops, uav or artillery?
Just given an overhead map view.
Incidentally: great to play on an 84 inch touch screen.
I think there's something like it in Hell Let Loose too.
If that can throw the game, the "pilot" role is less fun; if it can't, the commander is less fun. It's a knife-edge balance.
That makes for gnarly matchmaking: either you have people queue by role (in which case you get the classic dps-vs-healer unbalanced queue dynamic) or randomly assign it (which, e.g., sucks for people who only like one role).
Also I was explaining to someone today "This game features Hermeticism as a selling point'.
But keeping support at a distance is not in enough games.