Now, I could substitute writing out Authoritarian and Democratic on the event cards and action menu with the icon, so players could discern at a glance both the game state and utility of a given card.
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After more testing with notable figures as events, players were still struggling through the draft. For some demos, I skipped it to save time. However, the draft was necessary for the design - affording players agency over the #/type of actions taken & events on the fringes of the model.
To make it work, the game needed 1) a less cluttered game state and 2) a core loop that was easier grok. For cards, it meant making most events less specific. A card about a labor event in Colombia, would now be playable in any nation, but the flavor text would highlight the historic event.
Every iteration lowered the barrier to entry at the cost of chrome rather than depth. Tension in play should arise from the uncertainty of your opponent's motivations, not struggling with a complex game state. Players can't observe their opponents with their noses buried in action menus or rules.
This is great stuff Dan. Fascinating to see how FRUIT has come together this year. This is definitely something I struggle with so good to see how you’ve tackled the challenges here.
I saw something similar in some of my designs. When you increase the cognitive load for the players you're creating an experience of player vs the game, where they need to focus a lot on their own actions. When you decrease it, the player vs player bit grows.
In Habemus Papam I started with very few visual clues (I didn't need them) and players didn't negotiate at all. Just by helping players identify who favoured which candidate in the game using colour tokens we had an enormous positive effect on player interaction.
And sometimes we create really convoluted ways for reaching a destination without really adding much to the "game part", for chrome's sake. What we end up getting is a game that won't be played and enjoyed as much as it would be with a simplified structure. Complexity is not equal to depth.
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