too much gamedev advice focuses on making a success. success is such a complicated, often random, and subjective thing.
i want more advice on learning from your failures or even openly celebrating failure. destigmatize failure please 🙏🥲
i want more advice on learning from your failures or even openly celebrating failure. destigmatize failure please 🙏🥲
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I mean like most people i have to work to make a living but I'd rather make art that speak to me
imo there is a kind of deep internal confidence needed!
"This is what I want to do."
Without this comittement, the endless failings tend to kind of erode the joy of the work and make you so miserable that you become afraid of even trying?
still proud of it tho xD
Tell a story? Make tools? Play with mechanics? Can I handle that solo? Can I manage a team? Can I make money from it? Should I?
It's like a self analysis habit. And I return to try again every time.
almost every prolific dev who has made an indie darling has a back catalogue of games that were learning experiences.
in order to succeed (unless you are some unicorn prodigy) you more than likely will need to fail first.
Or something like that