Slugblaster looks rad! Seems like a spiritual cousin to Kids on Bikes which I’ve also been eyeing. Both would be a huge tonal departure for me as a GM, but I def see the appeal as a player. Subject matter aside, what do you like about Slugmaster as a system?
Comments
The downtime beat system where you buy scenes to progress your character and suffer from the things that trouble you.
The simplicity of the system contrasted to the breadth of the problem solving tools you're given.