I'm using A LOT of tweens.
Every dynamic animation (= that depends on game variables) is orchestrated via a tween and a bunch of tween_callbacks and tween_intervals.
I wonder if that's the right way to do it 🤷♀️ If it works, don't fix it?
#IndieDev #GameDev #Programming #Godot
Every dynamic animation (= that depends on game variables) is orchestrated via a tween and a bunch of tween_callbacks and tween_intervals.
I wonder if that's the right way to do it 🤷♀️ If it works, don't fix it?
#IndieDev #GameDev #Programming #Godot
Comments
Tween.TRANS_ELASTIC is killer btw
But with simple animations, once you realize tweening's power, there's no coming back