Valid thoughts!
I have and regularly return to illusions in games I run and my instinct with what is mentioned is that ultimately the game is itself an illusion itself and yet our investment or interest in it is still real.
Can extend this easily. Illusions are opportunity to explore how a PC…
I have and regularly return to illusions in games I run and my instinct with what is mentioned is that ultimately the game is itself an illusion itself and yet our investment or interest in it is still real.
Can extend this easily. Illusions are opportunity to explore how a PC…
Reposted from
Ryan Lynch
In TTRPGS, I’m not a big fan of running encounters where seeing through an illusion is the beginning and end of a challenge. It always feels like a disconnect because the PCs are relying on the GM’s description of the world to access the game, and then you pull a “just kidding it’s fake” 🧵
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It is also a great opportunity to introduce dramatic irony where all tablemates are aware it is fake but still act accordingly.
Obviously I'd discuss if/how we handle that situation round the table but cheapness can be avoided mostly via collaboration
Mysterio is probably my favourite Spider-Man villain and in the video games all his encounters are still interacted with as Spidey and thus still engaging/fun.