2025 Monster Manual - Major Takeaways!
My main impressions, looking at stat block simplifications, spell list and monster type adjustments, legendary actions, and so much more. See examples and learn what works and where the design falls short.
https://www.youtube.com/watch?v=iMHXCWwmsok
#DnD #TTRPG
My main impressions, looking at stat block simplifications, spell list and monster type adjustments, legendary actions, and so much more. See examples and learn what works and where the design falls short.
https://www.youtube.com/watch?v=iMHXCWwmsok
#DnD #TTRPG
Comments
Is there still some sort of species adjustment table? Like, I'm cool with a drow warrior just using a gladiator block, but how do we give them poison and darkvision?
Not having it in the book is not the end of the world. I can take the other stuff from the PHB and apply it to a statblock easy peezy.
With or without it I would still need to make those changes myself.
They really handled this in the worst possible way, eh? They solved none of the sensitivity issue (the "orc problem" is now just the "goblin/kobold/centaur/etc. problem") and made all the humanoid species homogenous.
Yuck. Ty for reply.
Back to mechanics: if it's true that i'm going to need a 3rd party book just to make a Dwarf Bandit with Darkvision and Poison Resistance, I think this MM is a collossal failure regardless of other benefits.
A page like this, plus a couple of tables (for different types of clerics, etc.) would have done wonders for NPCs, and would have freed up space from other sapient species.