‘Fail fast’ is a misnomer.
Sometimes you make a game prototype and realise it isn’t fun, or you identify a huge problem with the gameplay.
A failed prototype is a huge success. You identified some major problems before investing too heavily. You now have excellent experience for the next step.
Sometimes you make a game prototype and realise it isn’t fun, or you identify a huge problem with the gameplay.
A failed prototype is a huge success. You identified some major problems before investing too heavily. You now have excellent experience for the next step.
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