I've been a big fan of using the same tactics for subclass design that I use to encourage players to attack certain monsters.
There's nothing like seeing a PC charge up a giant, telegraphed attack that looks more like it belongs on a Dark Souls boss!
It gives the DM a great reason to rather the PC
There's nothing like seeing a PC charge up a giant, telegraphed attack that looks more like it belongs on a Dark Souls boss!
It gives the DM a great reason to rather the PC
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