I've been listening to this show for years, gotta say Aiden really does not fit the vibe of the show, she threw off the feel and the flow and while I get talking about things outside your bubble is good, you guys let her ramble on waaaayyy too long about shit none of us probably care about.
QOTW: Kingdom Come 2 just released the Cutpurse armor so from now until the end of time, my Henry will be larping as Garret from Thief:Dark Project, and getting cut down after two hits.
In Fromsoft games, as I tend to run Glass Cannon Roguish/Magic types, I usually dress to look cool or as Roleplay. Very rarely do I dress for stats, unless it's say speed or stamina buffs. Always looking like a Warlock Ninja or something like that.
In BotW and TotK, it’s the best stats I can get without looking lame. Some of the armor sets look ridiculous and I can’t go there, but the classic looking tunics I’ll shift among those.
QOTW: in 3rd person games I’m all about making my character look awesome even if an outfit is a huge upgrade if it doesn’t look awesome or match my other pieces it’s a no go. For first person games give me a tiny bump to a stat and that’s going on until I look like a toddler who dressed themselves.
QOTW: i'm currently neck-deep in Fallout 4 yet again but this time on PC. the first thing i always do in this game is get power armour and enough fusion cores to keep it operational, and the second thing i do is paint it military green to increase my strength so i can carry as much junk as possible
there are other ways to increase how much you can carry but i think the military green paint looks the best - that is, until i picked the game up recently and found there's a whole bunch of new content including new power armour and new colours. the new Enclave armour and paintjobs are sick
and even tho the Enclave are the bad guys from Fallout 3 and are hostile to you on-sight in this game, i can't deny that their gear is hot as hell to look at and also actually useful mechanically
QotW: The best games are the ones that let you do both. Where you decide what gear you're actually equipped with, but you can choose what you're gear looks like based on anything you've collected.
QOTW: If my character gets a buff for changing up their stock looks, I'll do it but I won't like it. -Special mention to Sakuna: of Rice & Ruin. You have to change outfits and masks for different seasons, but the game gives an option to keep your stock looks for cutscenes. More of this, please.
I think early game it starts as dressing for stats, but after the game’s difficulty peaks and I’m OP, dressing for fashion. Best scenario, games like Cyberpunk 2077 where I can gear for stats, but style for fashion is most ideal. 💅💁♀️✨
Depends on the game - if stats are important to gameplay, I could look like a walking pile of laundry for all I care. If I can choose? That's different. I play Final Fantasy XIV and the real end game there is glam aka making your character look cute, dangerous or... A giant deranged squirrel.
If I have the option to set for the cosmetic look and for the stats separately, I go with the look I like best while keeping good stats like in Xenoblade Chronicles X. I prioritize looks until tough spots or bosses.
It really depends on whether it's 1st or 3rd person. If all I ever see are my hands, then I'll happily run around looking like a freak with my perfect stats. If it's 3rd person I need to have my outfit at minimum color coded if not fully matching.
Always stats so in a lot of games my character looks dumb as hell wearing 17 different colors, all the mismatched armor pieces clunkily clipping into each other with every motion, but worth it to maximize that power, baby!
Fortunately the popularity of transmogs in modern games means I can have my cake and eat it too.
Quick side note - I do appreciate when games design the armor in such a way that you can mix it without it looking stupid and broken. The recent god of war games are a good example of this
I usually lean toward aesthetics — I want my characters to look badass. Whether it's a gritty horror vibe in Resident Evil or swagging out my dwarf in Deep Rock Galactic, style matters. That said, in a game like Monster Hunter: Wilds where gear directly impacts survival and performance, I’m all. . .
. . . about function first. If I can find a build that looks good and hits hard? That’s the sweet spot. But yeah… I’m not rocking clown armor just for a slight DPS boost unless the fight demands it.
When the game has no stats with clothing options, I always go for aesthetics. My PUBG characters are always either sexy, silly, or a combo of just visual aesthetics I like.
Games where the clothing affects gameplay, I always stat buff my gameplay style and aesthetics too, IE Daedric armor.
I'm a "number go up player," but I tend to focus on abilities instead of the raw defense number. My characters usually look ridiculous because of this, which I actually quite enjoy because I look ridiculous IRL, and representation is important.
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Quick side note - I do appreciate when games design the armor in such a way that you can mix it without it looking stupid and broken. The recent god of war games are a good example of this
Games where the clothing affects gameplay, I always stat buff my gameplay style and aesthetics too, IE Daedric armor.