it's the time of year for reflect on both what I've experienced and what I've made this past year...
it's been an uphill battle to view my blog as actual creative, meaningful work that I do, despite the (intermittent) time I put in, so I'm putting a little intention into celebrating my work on it:
it's been an uphill battle to view my blog as actual creative, meaningful work that I do, despite the (intermittent) time I put in, so I'm putting a little intention into celebrating my work on it:
Comments
I had some real friction with System Shock but it was also an incredibly rewarding experience. I really pushed myself to bring more patience and thoughtfulness into my play, and I feel it reflects in my thoughts too
https://pauldoyle.space/blog/posts/backtracking-system-shock-1994/
my review of Apocalypse Keys involved convincing myself I even *could* be a thoughtful critic of TTRPGs. it's caught up in my insecurities as both a critic and a GM, but it was worth pushing through (I'm still working on brevity...)
https://pauldoyle.space/blog/posts/ttrpg-apocalypse-keys/
writing about Fall of Magic was super daunting, and I needed a lot of time to collect my thoughts (despite our 4 sessions being spread across nearly a year). it's wordy, but it was *so* rewarding to really think through this game
https://pauldoyle.space/blog/posts/fall-of-magic-a-lot-from-a-little/