This is kind of the crux of why none of these huge tech companies could figure out how to make games. They see it as a technology problem, but when a lot of what makes a great game great is an Arts and Humanities journey
Reposted from
Eurogamer
Google has developed an AI tool that generates fully playable 3D worlds
www.eurogamer.net/google-has-d...
www.eurogamer.net/google-has-d...
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no sense of place, no sense of journey, no character, no emotional or narrative drive
Im not worried about my job anytime soon
Games are not simulations and they're certainly not actual digital worlds. They're facades on facades that are so polished you mistake them for real.
Anybody could actually build a real life colosseum with a trillion dollars. The point is to imagine it with less than that. To present it with less then it would take.
As someone who came to games from a decade-plus jaunt in non-games tech let me just tell you that it is actually true in both places, and when they only think about the tech — and not the people using it — things fail
Making *interesting* play areas, though, that's the challenge. Have we managed to reduce interest to an algorithm that we can simply code?* 'Cos I'd love to get my hands on that.
* No. We haven't.
This technology their talking about will never be able to do that.