I haven't posted about this here yet, but my stone wall thing is still being worked on! π§±
This is how it all started!
Some info about this original prototype in thread π
#b3d #blender #geometrynodes
This is how it all started!
Some info about this original prototype in thread π
#b3d #blender #geometrynodes
Comments
1. Create flat geometry from a mask
2. Apply "chipping" and surfacing to the flat bricks
3. (Decimate modifiers)
4. Expand and extrude bricks
1. Delete faces of a high res grid based on a mask
2. Convert boundaries to curves
3. Resample curves (you can smooth here too)
4. Scatter points and instance curve points
5. Fill curves once joined with points