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spaghetmenot.bsky.social
techArt / gameDev / 3D-noodler https://spaghetmenot.gumroad.com/
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New UV tool I'm adding for a 1.0 release: UV Align Islands Rotate UV islands so their V direction matches a 3D input vector (up in this case) #b3d #geometrynodes

And here it is! One of my biggest personal concepts yet, this cathedral is the basis for a revamp of my storybook project. After almost 2 months working on it on every bit of free time I had I'm done! More shots + details here : www.artstation.com/artwork/mA0bL8 #conceptart #blender #gothic

Thicc Suzanne (measuring thickness with rays in geo nodes)

Some icons for vertLab

Someone left debug normals on for this tree 🙄

I'm getting a lot of positive feedback for my UV tools — which is really wonderful 😊 However, nobody can remember the name "uvProject" 😅 And indeed the tools can do much more than project these days! What are your folks thoughts on (drumroll 🥁) uvFactory ?

Still a long way to go on this but the results are getting really promising!

Progress but at what cost?? Getting frustrated debugging nodes and i am left with pure uncut spaghetti 🍝

Wow so DICE is actually about game awards and isn't one long commercial/diet E3? nice 👍

I rarely see Fractal Texturing used anywhere but find it really useful. It makes a single texture look good at any distance, without getting pixelated or blurry and tiled, by interpolating between different scales of the same texture based on the depth. #gamedev #godot #godotengine

How's my geometry nodes straight skeleton you ask? Maybe this will answer your question! 😣

Quick tree study, art is hard! Still looks flat to me and my values are a bit whack — I think I learned some things though 🤷 I'm trying to improve so please, critiques are encouraged!

oh shit big node moment lets go!

because ppl keep asking: the uv autoproject addon that I'm using is: spaghetmenot.gumroad.com/l/uvproject by @spaghetmenot.bsky.social the first person controller addon is: atair1.gumroad.com/l/OmniStep by @damjanminovski.bsky.social both are amazing for level prototyping

That humbling moment you try your straight skeleton solution on not a square 🫥 Back to the backlog you go!