Things I personally don't think TTRPGs have to have:
* Six Stats
* THACO
* Levels
* Classes
* Miniatures
* Stats
* A Table
* Skills
* Hit Points
* Sanity checks
* GMs / DMs etc
* Experience / Character advancement
* Character Sheets
* Dice / Cards
Things I think they do need:
* One or more players
* Six Stats
* THACO
* Levels
* Classes
* Miniatures
* Stats
* A Table
* Skills
* Hit Points
* Sanity checks
* GMs / DMs etc
* Experience / Character advancement
* Character Sheets
* Dice / Cards
Things I think they do need:
* One or more players
Comments
But starting game design with sacred cows limits where your game can go
* 6 Stats - Big Eyes Small Mouth
* THACO - D&D 3rd edition
* Levels - Call of Cthulhu
* Classes - Hong Kong Action Theatre
* Miniatures - Rosewood Abbey
1/2
* A Table- Soap
* Skills- Zombi
* Hit Points- Brother Why?
* Sanity checks- D&D (core no splatbooks)
* GMs/DMs etc- Number Stations
* Experience/Character advancement- What's so Daring about Sky Pirates
* Character Sheets- Goldfish
* Dice/Cards- Golden Sky Stories
2/2
Healing restores your skills, and repairing restores items. Resting restores 1d4.
And if everything on your sheet is crossed out? ...don't get hit again.
Not trying to make a big argument, to be clear! No hills to die on here for me. Just explaining a POV. :)
I think it beats my game "Goldfish" for taking things to extremes
https://impworks.co.uk/2021/01/goldfish-rpg/
I jest
I almost finished it with - how far did you get before calling me a heretic?
Thac0 can burn in hell
Traditional Timber Frame Research & Advisory Group?
Berin Kinsman's Lightspress Media, and their game engine, The Simple Approach, has almost exactly what you'd want.