You know what more CRPGs need?
A...training room.
Like, if you're making a build, they should let you TEST it. Cause sometimes, interrelationships aren't actually clear until you run it through the engine
A...training room.
Like, if you're making a build, they should let you TEST it. Cause sometimes, interrelationships aren't actually clear until you run it through the engine
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People want to explore the rules and limits of the system they're in.
It works so well i'm going to do it in all my games from now on :)
Wildfire lets you make another attack for cheap, flashfire makes wildfire cheaper faster, and discipline gets you +1 versatility whenever an officer gives you a turn.
If you're me, throw on the pair holster.
I say this as someone who restarted as a Warrior after sinking 30 hours into Veilguard.