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hourglasseye.com
I like making video games! I'm a game dev salaryman by day, and a solo indie dev by night. I'm working on a personal project right now (turn-based tactics), and I post progress updates once a week. https://www.hourglasseye.com
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It's funny how much work it's taking me to set up a generic and re-usable enemy behavior script - the "we thought it was going to be easy" meme applies here. I've been seeing a fair number of edge cases showing up while playtesting. Each "aw yiss, I did it!" is never the last. #indiegamedev

I've been trying to complete the Power Moons in Super Mario Odyssey... It's starting to feel grind-y, but I've been enjoying the Koopa Freerunning bits. Are there multiplayer games you know of that are similar to this? Like Mario Kart but it's a platformer? ๐ŸŽฎ

So I'm playtesting 10 prototype/draft levels for my game, right? Trying to get a grasp of what the experience is like: Is it fun? Is the difficulty ok? What if I try this or that build? ๐ŸŽฎ ... Instead I go "why is my HP negative but I'm somehow I'm not dead" ๐Ÿ™ƒ Now I'm fixing a bug ๐Ÿ˜‚ #indiegamedev

Continuing from my last #screenshotsaturday post, I wanted to showcase another curse mixing reaction - DEBUFF SPREADING ๐Ÿ’€๐Ÿ’ฅ! What do you think of the way debuffs are displayed in-game? Here I did both spatial and non-diagetic HUDs. #feedbackwanted #turnbased #tactics #indiegame #indiedev #gamedev๐ŸŽฎ

It is #TurnBasedThursday, my dudes ๐Ÿธ๐ŸŒŸAnd weโ€™re your hosts this week! Indie devs: โฌ‡๏ธ Share your turn-based games below โฌ‡๏ธ Explore and support other amazing projects Gamers: Discover, like โค๏ธ, share ๐Ÿ”„, and follow the ones you love!

I updated the behavior of ranged attackers ๐Ÿน in my game. Now they'll try to maintain a certain distance from the player - close enough to attack right away, but far enough that the player would end up wasting their action points to close the gap. #tactics #turnbased #indiegame #indiedev #gamedev ๐ŸŽฎ

We still got room in my Indie Game Starter Pack! #indie #Game #dev #gamedev #indiedev

Finally made time to fix the bug ๐Ÿ›! If it's path to the player is blocked, an enemy will no longer try to melee you from afar ๐Ÿ˜‚ It'll try to close the distance instead. Pls don't mind the slash VFX that happens with the spear attacks ๐Ÿ˜… I'll fix THAT later. #indiegame #gamedev #turnbased #tactics ๐ŸŽฎ

My level editor now allows me to "paint" tiles instead of having to move around one handle per "thing" in my level (see quoted old post). I used #unity Overlays + UI Toolkit for the first time (instead of Odin or IMGUI) just with C#. Didn't like it much ๐Ÿ˜ต but binding is cool. #gamedev #indiedev

I'm working on a game where you can mix curses to produce a certain reaction ๐Ÿงช. Today, I want to demonstrate how mixing PINK and PURPLE curses result in a DAMAGE SPREAD ๐Ÿ’ฅ reaction! What do y'all think? #feedbackwanted #screenshotsaturday #turnbased #tactics #indiegame #indiedev #gamedev #solodev ๐ŸŽฎ

If you ever wanted to pull data from Google Sheets into #unity, here's an excellent guide on how to do it by Playground in the Clouds on Youtube. It worked for me ๐Ÿ˜ #indiedev #gamedev

Had a bit of fun making this ๐Ÿ’–. If you're reading this, I hope this lil' clip brings you a bit of joy, may the rest of your day be nice! #indiegamedev #turnbased #tactics

It's an honor to host this week's #TurnBasedThursday! Turn-based gamers, check out what the community has in store for you below, and don't forget to โค๏ธ/ ๐Ÿ”to show your support! ๐Ÿฅณ Turn-based devs, it is your turn to show off your games in the replies, using the hashtag! ๐Ÿ‘†

Okay... I know spreadsheets aren't exciting to look at, but I'm kinda happy with my progress for initial balancing and wanted to share a bit of what I have going on. There's a bunch more but they're difficult to explain this way... I'll share more fun, gameplay-related things soon! ๐Ÿ˜… #indiegamedev

It's done! 150/150 seats filled in this starter pack: ๐Ÿฆ‹ Solo Game Developers Features #solodev game developers out there doing hard work. Give 'em a follow and spread the word: bsky.app/starter-pack...

So... I said I wouldn't write code for my game while working on progression, but ended up writing custom functions for Google Sheets anyway ๐Ÿ˜… I'm not sure what I'm doing ๐Ÿ˜–, but now I can tell how much HP a player needs to survive an encounter (without no upgrades or movement). #indiegamedev