This looks fascinating. I once wrote a Fast & Furious combat mechanic, which went: when you fight, bullets and fists fly, nobody gets hurt, but perhaps you understand each other better afterwards.
Reposted from lumpley
In indie rpgs back in the later 00s, a lot of us were exploring the idea of social conflict. One of the ways we approached it was by casting social engagements as sword fights, inspired by the metaphor of the "duel of wits." You had your thrusts, your parries, your ripostes, your cutting remarks...

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