Finally finished up my first Civ 7 game (science victory)
The Good
-immediately started a new game
-was entertained
-feels like there’s a lot more they can do
The Bad
-UI is horrible
-missing obvious QoL (fast move, zoom on event, etc.)
-feels like there’s a lot more they need to do
The Good
-immediately started a new game
-was entertained
-feels like there’s a lot more they can do
The Bad
-UI is horrible
-missing obvious QoL (fast move, zoom on event, etc.)
-feels like there’s a lot more they need to do
Comments
I’ll probably get the all in one platinum game of the year all dlc included bundle in 5-6 years when it’s on sale for $20.
The number 1 most amazing thing is that they really did make Civ feel fresh, new and exciting and I like a lot of the changes.
The number 1 most dumb thing is that all the districts look the damn same and I can’t find the shit I’ve built
We will get updates and that brilliant mod-squad who improved 6 are no doubt already at work. From everything I've heard, the most important thing (it's fun) is in place. Can't wait!
Biggest question, did they bring back engineers? I always prefer those versions
The most fascinating response is the one you're displaying: dismay, even outrage at being given a new option.
Consider that you don't have to do it. You can simply not.
No need to complain.
Complaining when an option is GIVEN to you is silly. Stop being silly.
I apologize for not even considering that. I have never had much time or patience for Civ multiplayer, especially with strangers.
Some of this might just be because it's different but I agree work to do but if don't stop me playing.
I still run civ 7 with ui mods so my expectations for the ui were not high.
It needs work. I'd wait.
The age-leader-related Civ mechanic is actually cooler than I thought it would be.
firaxis gets there eventually but man is civ always better after a few months (or sometimes years). i too might do myself a favor and actually wait this time
How can you design a UI without watching users use it?
PC wasn't in the mix (and I play on PC).
And each console game I play having a vast array of different control buttons for similar actions as if we would by default effortlessly remember,
Often very sadly, designers in general fail in two key ways - not heeding lessons from the past, and seeking to impose their own ways that tend towards the reverse of the desirable 'form following function'.