I have worked at DF since 2018 - and the amount of Unreal Engine games that do not have the engine-typical stutter from Shaders/Traversal is very low. My reviews definitely follow a pattern: "game is interesting, does some cool tech things but it still stutters".
Comments
https://www.unrealengine.com/en-US/tech-blog/game-engines-and-shader-stuttering-unreal-engines-solution-to-the-problem
And why others can seemingly avoid the issue?