When a game comes out on any other engine I at least go into it not knowing what to completely expect on a technical level, and can end up being greatly surprised by the smoothness. With Unreal that for sure is not the case.
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The latest verisons of UE5 still will stutter, just in fewer scenarios than before potentially. One only need look at Fortnite to see that is the case - which still stutters. It only being potentially solved in a nebulous future is not encouraging for the next years of releases.
the fact that Fortnite still stutters does not bode well for other developers. while there have been instances where developers haven't done enough to prevent performance problems, if Epic themselves can't completely solve it then realistically who can?
It would have been nice if Epic started to focus core smoothness issues from the outset in the middle 2015-2019 era of its development. During that time the reports were already there about how poor the experiences were. Graphics demos and console development were seemingly prioritised back then.
Only now open broaching smoothness in 2025 is trying to solve it retroactively instead of proactively from the beginning - which is ironically against Epic's own advice about how to manage these things using their own engine. Anyway, I look forward to the day when I stop having to beat the drum.
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https://www.unrealengine.com/en-US/tech-blog/game-engines-and-shader-stuttering-unreal-engines-solution-to-the-problem