Let's talk kayfabe.
I've been thinking about this for a while, and I think there's four confused issues being rolled together:
1. Toxic masculinity gamer culture, which isn't specific to soulslikes.
2. The pedagogical challenge model of soulslikes, and its incompatibility with "story mode."
1/18
I've been thinking about this for a while, and I think there's four confused issues being rolled together:
1. Toxic masculinity gamer culture, which isn't specific to soulslikes.
2. The pedagogical challenge model of soulslikes, and its incompatibility with "story mode."
1/18
Reposted from
Commander Sterling
This week's video asks the question: Are Hardcore Gamers Playing Games Wrong?
Denying yourself the use of mechanics and items in Elden Ring is considered the "true" experience by some. I argue that it's a self-imposed challenge and far from the default approach: youtu.be/buTkS6rNO9Q
Denying yourself the use of mechanics and items in Elden Ring is considered the "true" experience by some. I argue that it's a self-imposed challenge and far from the default approach: youtu.be/buTkS6rNO9Q
Comments
4. The consequent misunderstanding of the community's valuing of game skill, misunderstanding it as exclusionary rather than elicitive.
2/18
Soulslikes are about getting stomped, getting back up, learning, and then achieving. It's a very particular gameplay loop. 4/18
But at the end of the day, the game requires you at least learn a /little/. 7/18