Early prototype of my "raytracing" engine. The lighting works by shooting out a trace in a random direction and painting a decal on the otherwise dark geometry. So it is all real-time lighting and shadow with ambient occlusion in corners. Not saying it looks "good" or "realistic" :)
Comments
Camera?
https://schmidt-workshops.itch.io/raytracing-prototype
looks to me like you're tracing a lot of rays