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fabinou.bsky.social
•
7 days ago
I wrote an article to explain why FastDoom is fast:
https://fabiensanglard.net/fastdoom/index.html
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[–]
spiral6.bsky.social
•
7 days ago
Out of curiosity, did you try benchmarking with NUTS.WAD? Just for fun.
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fabinou.bsky.social
•
6 days ago
Nope. It was already quite a marathon to benchmark all that. Maybe someone will do it and write about it?
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[–]
frenkel.bsky.social
•
6 days ago
Oh, another opportunity to point out doomfps: Calculating Doom's FPS from gametics/realtics for lazy people.
https://www.vogons.org/viewtopic.php?t=96338
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matejknopp.bsky.social
•
7 days ago
Love this. Planar modes still make my head hurt. That and real mode addressing with segment + offset. Some things not even nostalgia can fix.
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fluffyfreak.bsky.social
•
7 days ago
Thanks Fabien, I always enjoy these technical dives. All that profiling or the performance too! 🤯
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vincent.bernat.ch
•
6 days ago
Great post! A typo at "Another reason John game me...".
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sarkie.bsky.social
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7 days ago
Fantastic as usual
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kevingosse.net
•
6 days ago
Thanks for the great article!
Small typo:
"The MPV patch of v0.1"
I assume you meant "MVP"
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https://www.vogons.org/viewtopic.php?t=96338
Small typo:
"The MPV patch of v0.1"
I assume you meant "MVP"