Yeah or even 50% sometimes. And that'd unironically do wonders for a lot of parry games, at least in normal encounters outside of bosses cuz it'd make some attacks completely unreactable
pretty good chance that being able to turn Doom Dark Ages up to 50% faster while flatlining the parry timing thanks to all the custom difficulty settings will save that game
Yeah but what if a player sees that option, then chooses to turn it on, then doesn't like how fast the game is but doesn't turn turbo off because they think that's just the game speed by default, and they stop playing because of that?
I put a turbo mode in my first game and it was surprisingly easy to do. You can just increase the Timescale (in Unity) and for me, it didn't cause a single bug throughout the entire development.
More devs should really look into it, the workload might end up being no more than the UI for the toggle
Does this mode really just increase the speed of the game by 25%? I feel like save for hard modes, increasing the speed of combat beyond what the devs might've intended is a bad move. But also that's what mods are for
Modding turbo mode in is very difficult if the game's not built for it & most games also don't have any sorta modding scenes to begin with. Dev intent is not only not very important but it just stops working when the player gets good enough hence the speed increase
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More devs should really look into it, the workload might end up being no more than the UI for the toggle