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boghogstg.bsky.social
I'm a gamedev (he/him) Working on ARMED DECOBOT | Mechanical Star Astra. Game designer for Gunvein I also have a game design blog/patreon & make vids : https://www.patreon.com/c/Boghogooo https://www.youtube.com/@boghogSTG
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Something that helped me think about games personally is stopping treating any mechanics as inherent parts of the medium and starting to think why they exist and where they came from. Even stuff that seems obvious/intuitive can have a very particular history, a direct point a to point b line

Going live! We've got some things to discuss and faces to punch. w/ @boghogstg.bsky.social 🔗 twitch.tv/DintheAbary

The Under Defeat gallery mode has a high res logo on a white background perfect for cropping and editing 🥲 🥲 along with a shitton of art Anyone who makes yt thumbnails will understand how much of a blessing this is A lack of proper replay system aside & a few small kinks this new port is incredible

Reminder to not only get into emulation if you haven't but also help your homies set up emulators too. People are scared of emulating and as a result they end up not playing some of the best and most important games ever. Companies won't preserve a god damn thing long term

Catherine is pretty cool and all but it needs more player expression

CAVE fans don't want you to know that Psikyo's Zero Gunner 1 had the Ketsui lock on mechanics minus proximity years before Ketsui was even a thought Psikyo secretly carried the genre on its shoulders, shmups didn't know what to do after they shut down

Finally getting around to playing Catherine (fantastic game) and what stuck out to me is the level design where it heavily mixes randomized sections with static puzzle sections making a lot of sections stand out & bringing it closer to how other, non abstract action games tend to be designed

I really don't understand how CAG/beat 'em up adjacent games can get away with not showing off enemies in promo material without fans demanding it. None of the mechanics matter without enemies to properly contest them, it'd be like showing a platformer's movement in an empty room with no obstacles

*prepares iframes*

I can't play video games anymore, because I feel ashamed that I'm "wasting" my time on "games". I should officially become a Game Developer so I can gaslight myself into thinking that I'm doing research.